Track threats and goals
Give NPCs and Factions Goals (what they're trying to do), derive Threats from those Goals (the harm they push toward the party), and pin Threats to Scenes so they surface at the table.
Give NPCs and Factions Goals (what they're trying to do), derive Threats from those Goals (the harm they push toward the party), and pin Threats to Scenes so they surface at the table.
The Alderman has been getting closer to the truth, and his patience is running out. The harbour master has hired someone to follow the deputy. The cannery foreman just bought a gun. None of that is "an encounter the party rolled for". It's the world acting on its own, because the NPCs and Factions inside it have things they want, and the longer the party stays in the way, the harder those wants push back.
Goals are what the NPCs and Factions want. Threats are what those Goals turn into when the party gets in the way. Used together, they replace the random encounter table with a tempo the GM controls.
An NPC or Faction wants something the party will care about, and you want to make sure the world keeps pushing on the party between Scenes.
Open the NPC or Faction's detail page. Scroll to the Goals section.
Click the "+" button. The Goal editor opens with the owner pre-filled.
Title the Goal as one sentence about what they're trying to do. Move twelve more people inland before the next full moon. Keep the corruption case from reaching the state's attorney. Find his daughter.
Write a description if the Goal has texture worth remembering: what they'll spend to get there, who they trust, what they think the obstacle is.
Save. The Goal is now attached to the NPC or Faction, and appears in the Campaign's Goals tab and on the owner's detail page.
From the Goal's detail page, open the Threats section. Click "+" to create a Threat tied to this Goal.
Title and describe the Threat: what specific harm or pressure the Goal pushes toward the party. A bounty posted on the deputy. A break-in at the antiquarian society. The harbour master's boat blocking the dock at 4am.
Pin the Threat to the Scenes where it can land. From the Threat editor, attach the Scenes that make narrative sense for this Threat to surface in.
Save.
From the header's quick-create menu. The "+" icon in the top header doesn't currently include Goal or Threat, so you'll create them from one of the paths below.
From the Campaign's Goals tab. Open the Goals tab in the sidebar. The "+" there opens the Goal editor without a pre-filled owner; you pick the NPC or Faction inside the editor.
From the Campaign's Threats tab. Same pattern: the "+" opens the Threat editor with no Goal pre-filled. Pick the parent Goal inside the editor.
From a Goal's detail page. The Threats section there has a "+" that opens the Threat editor with the Goal pre-linked.
From an NPC's Threats list. The NPC's Threats section also lists every Threat that derives from one of the NPC's Goals; you can create a new one inline.
Every Goal is owned by exactly one NPC or one Faction. The editor enforces the choice; you don't get to attach the same Goal to both. If the cult wants the rite completed, that's a Faction Goal. If the Alderman wants to be the one who finishes it personally, that's a separate NPC Goal he holds. They overlap, they don't merge.
Each one of those generates Threats. The cult's Goal generates Threats against the investigators in general. The Alderman's Goal generates Threats against anyone who looks like they'll get to the rite first. The harbour master's Goal generates Threats that look like sabotage. The lighthouse keeper's Goal generates Threats against anyone who comes looking for the diary.
A pinned Threat surfaces in the Play view's left column whenever the Scene it's pinned to is active. You don't roll for it; you drop it in when the tempo calls for it. A Scene running long needs a Threat to break the rhythm. A Scene running short can do without.
Without Threats, the world has no tempo. Without Goals, you have nothing to draw Threats from. If a Scene feels flat, walk back from "what threat could land here" to "whose Goal would push it", and the Threat usually writes itself.