Scene
A Scene is a unit of play that happens at a Location. It carries a Tension (often what an NPC wants), it's anchored to a place, and playing it can put new Clues in front of the party.
A Scene is a unit of play that happens at a Location. It carries a Tension (often what an NPC wants), it's anchored to a place, and playing it can put new Clues in front of the party.
A Scene is a unit of play that happens at a Location. You prep the situation ahead of time: who's present, what's at stake, what Clues become available when the Scene is played. The play itself is emergent. The party will do something you didn't write down, and that's the point.
A Scene carries two things that matter: a Tension (most often what an NPC present in the Scene wants, sometimes a Faction agenda or a ticking clock) and a Location anchor. A Scene without Tension is description, not a Scene.
Open the Campaign's Scenes tab and click "+ Add Scene", or open a Location's detail page and use the Scenes section there. The editor opens. Fill in:
A title for the Scene. Concrete and recognisable; you'll see this in the Scenes list and on the Canvas.
A description: who's there, what's at stake, what the party should notice on arrival, anything you want to remember when you open this at the table.
The Location the Scene happens at (required).
The Tension: the NPC and what they want, or the Faction agenda, or the pressure that makes this Scene play.
The Clues the Scene activates when it's played.
The editor also has a Knives field. Pick the Knives this Scene uses, the backstory details that make it personal for one of the PCs, so you remember who it's aimed at. Only you see this field and the Knives on the Scene's page.
On the Canvas, drag a Scene onto a Location to anchor it. The Scene sits on that Location and shows the Clues it activates as lines leading out of it. The Canvas's Secret selector controls which arc you're viewing; the same Location can host Scenes for different arcs.
At the table, open the Play view with "Run session". Add the Scene to the playing Scenes pile when the party walks into it; mark it done when you're ready to move on. While the Scene is active, the Play view surfaces its Tension, its NPCs, and the Clues that come unsealed as it plays. Clues activated by the Scene only become available to the party once you've actually played it.