About Wyrdli

Wyrdli is built by Carlo Nicora, a software engineer and game master — by a game master, for game masters. It is not a product designed in the abstract: every feature exists because something at a real table needed it.

It grew out of a conviction about how campaigns should be prepped: not as plots — chapters waiting to be walked through in order — but as situations. People who want things, secrets that are true whether or not anyone finds them, and clues that give the players more than one way in. Plenty of tools will store your worldbuilding; none of them were built around that way of running a table. So Wyrdli was.

It also grew out of losing the thread between sessions. The clue the party found three months ago, the secret an NPC almost let slip, the faction that should have reacted by now — that thread is the campaign, and keeping hold of it shouldn't depend on heroic note-taking. Wyrdli records what actually happened at the table and keeps it connected to everything it touches, so the thread never snaps.

The product philosophy is simple. The table's agency is inviolable: Wyrdli's AI assists — it drafts recaps from the transcript, suggests clues that fit your web, answers questions from your own campaign — but it never takes the chair, and it never writes a player character's actions, words or thoughts. And your content is yours: your campaigns, notes, recordings and transcripts belong to you, stored on European servers, used only to run the service for you.

If that sounds like the tool your table has been missing, try it — every plan starts with a 14-day free trial. And if you just want to say hello, head over to the contact page.